Quick Links: Addition/Subtraction Home | Teach Lesson 4
LESSON COMPONENTS
1. PREVIEW LESSON 4 ⇐ YOU ARE HERE!
2. TEACH LESSON 4:⇐ CLICK HERE NEXT!
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Segment 1: Concept Building
Segment 2: Accuracy Building
Segment 3: Fluency Building
Segment 4: Application
LESSON DESCRIPTION
In the Lesson 4 instructional videos, students are taken on a virtual field trip to a garden where they observe snakes, dragonflies, ants, and spiders. Students learn to connect new information to prior knowledge, as all of the creatures they encounter represent the Addition facts in this lesson. Because of these brain-friendly connections, students have little difficulty remembering the sums.
FACT FOCUS: 1+1, 2+2, 3+3, 4+4 and associated Subtraction facts
STUDENT LEARNING GOAL: “I can automatically recall the sum of all ‘Little Doubles’ facts and their commutative counterparts. I can use this knowledge to quickly find differences of related Subtraction facts.”
AVAILABLE RESOURCES: Instructional Videos, Printables, Foldables, Assessments, Interactive Class Games→
BEGIN TEACHING LESSON 4 ADDITION FACTS ➤

▼ Why are there only four “focus facts” for this lesson?
All remaining Doubles facts are taught in other Factivation!® for Addition lessons: Lesson 6 (“Big Doubles”) and Lesson 10 (“Big Nines”), leaving only four non-intimidating focus facts for students to master in this lesson!
▼ How many minutes/day should I devote to this lesson?
You should plan on devoting about 20 minutes/day to most Factivation!® lessons. The Fluency Building segment may not take quite that long because the Fast Facts video is very brief.
▼ How long will it take to complete this lesson?
With most students, Lesson 4 can be completed in 3-5 days.
▼ What can parents do to reinforce this lesson?
Sending home the Lesson 4 flipbook can help parents reinforce this lesson’s focus facts at home. The 24/7 Student Fact Lab can be assigned as homework. Parents simply log their child in using your Class Fact Lab account and direct them to Lesson 4 to watch the videos, play the interactive games, take the timed challenges, and/or print a Fluency Builder for at-home practice. This is a great way to reinforce classroom learning.